Rulebook
How to Win!
(WIP)
To win a game of OWR players must battle cards and reduce the enemies Life Force (LF) to 0 (if both players hit 0 LF at same time then a DRAW is called)
Both players start with LF = 2000
Deck Components
Deck consist of 40-60 cards
Extra Deck can be 0-20 cards (not necessary for play)
Side deck can be up to 15 cards (not necessary for play)
Game Mat
Game Mat Zones consist of:
D = Deck
P = Play
S = Stacks
E = Extra Deck
G = Grave
A = Arena
B = Banish
Deck: Deck of 40-60 cards goes here
Play: Creatures are played into the play zones by Normal or Special Summons (including Tributes) and can be placed either face-up or face-down. Each lane is sperate and can only engage combat with lane under enemy control.
Stacks: When cards are destroyed by battle or card effect or they are used in Tribute summon they are moved to the Stacks as souls. Souls empower the corresponding lane based on their Soul Bonus listed on the bottom of Creature or Artifact cards. Souls are also used as resources to cast Runes and Jinxes if they have a Use Cost in top left of card.
(Example of Souls Bonus)
Extra Deck: Consist of cards used to supplement regular deck. Are not added to hand or drawn and can only be summoned with special effects listed on cards such as Hatch cards.
Grave: Used Runes, used Jinxes, Weapons equipped to creatures, and Destroyed Artifacts are placed here as well as any Souls used to cast any other cards.
Arena: Arena Cards are placed here and effects are active while in Zone ( only 1 can be played at a time)
Banish: Cards a placed in banish zones with any effect that explicitly states so.
Card Basics
Card Cost (Soul Cost/Tribute Cost)
Card Name
Card Art
Card Movement
Card Type - Sub Type
Card Element (Left blank for Testing Purposes)
ATK / DEF
Creature Keyword
Effect Text
Soul Bonus
Soul Element (Left blank for testing)
Summoning Creatures
Normal Summoning (NS): This is the most common way to Summon a monster. Simply pay the Tribute Cost to play a Creature Card from your hand onto the field face-up or face-down if you are into surprises into a Play Zone. All Creatures can be Summoned in this way unless otherwise stated. Creatures may attack the same turn they are played.
Special Summoning (SS): Some monsters can be played onto the field without being Normal Summoned. This is called a Special Summon. Unless otherwise specified, a Special Summoned monster is played onto the field in your choice of face-up or face-down positions. Creatures may attack the same turn they are SS.
Table of Contents
Tokens
Tokens can be Summoned with effects of other cards and go into one of the empty lanes. If lanes are full then Tokens may be stacked on one another to combine stat totals. If lanes are full and there are no Tokens already in play then the player can choose to send one Creature on the field to the grave to summon the token in that position instead. When Tokens die they are removed from the game and do not go to Stacks or Grave. Normal Creatures may be summoned or move onto zones already occupied by tokens and if they are then the Tokens they were placed on are removed from play and the game (does not count as dying or being destroyed). Tokens cannot be used for Tributes.
Any Creature summoned face-down cannot be flipped face-up until the players next turn and any turn after unless otherwise stated.
Turn Phases
1. Draw Phase (DP): Player draws 1 card from Main Deck and Heal any damage done last turn.
2. Main Phase 1 (MP1): Player can Normal Summon or Tribute Summon 1 Creature and play as many Runes, Jinxes, Arenas, Artifacts, and Weapons as their Resources permit. Player may also Reveal any Creatures that were previously face-down in Lane before their turn.
3. Battle Phase (BP): Player may Attack enemy Creatures in corresponding Lane or if Lane is empty Directly attack the Opponents LF.
4. Main Phase 2 (MP2): Player May anything Permitted in MP1. Creatures may move between lanes as movement stat allows. Player may also Reveal any Creatures that were previously face-down in Lane before their turn.
5. End Phase (EP): Player ends turn and starts opponents turn.