Rulebook

How to Win!

(WIP)

To win a game of OWR players must battle cards and reduce the enemies Life Force (LF) to 0 (if both players hit 0 LF at same time then a DRAW is called)

Both players start with LF = 2000

Deck Components

Deck consist of 40-60 cards

Extra Deck can be 0-20 cards (not necessary for play)

Side deck can be up to 15 cards (not necessary for play)

Game Mat

Game Mat Example
Game Mat Example

Game Mat Zones consist of:

D = Deck
P = Play
S = Stacks

E = Extra Deck

G = Grave

A = Arena

B = Banish

Deck: Deck of 40-60 cards goes here

Play: Creatures are played into the play zones by Normal or Special Summons (including Tributes) and can be placed either face-up or face-down. Each lane is sperate and can only engage combat with lane under enemy control.

Stacks: When cards are destroyed by battle or card effect or they are used in Tribute summon they are moved to the Stacks as souls. Souls empower the corresponding lane based on their Soul Bonus listed on the bottom of Creature or Artifact cards. Souls are also used as resources to cast Runes and Jinxes if they have a Use Cost in top left of card.

Souls Bonus Example
Souls Bonus Example

(Example of Souls Bonus)

Extra Deck: Consist of cards used to supplement regular deck. Are not added to hand or drawn and can only be summoned with special effects listed on cards such as Hatch cards.

Grave: Used Runes, used Jinxes, Weapons equipped to creatures, and Destroyed Artifacts are placed here as well as any Souls used to cast any other cards.

Arena: Arena Cards are placed here and effects are active while in Zone ( only 1 can be played at a time)

Banish: Cards a placed in banish zones with any effect that explicitly states so.

Card Basics

Tornado Boar Example Image
Tornado Boar Example Image

Card Cost (Soul Cost/Tribute Cost)

Card Name

Card Art

Card Movement

Card Type - Sub Type

Card Element (Left blank for Testing Purposes)

ATK / DEF

Creature Keyword

Effect Text

Soul Bonus

Soul Element (Left blank for testing)

Summoning Creatures

Normal Summoning (NS): This is the most common way to Summon a monster. Simply pay the Tribute Cost to play a Creature Card from your hand onto the field face-up or face-down if you are into surprises into a Play Zone. All Creatures can be Summoned in this way unless otherwise stated. Creatures may attack the same turn they are played.

Special Summoning (SS): Some monsters can be played onto the field without being Normal Summoned. This is called a Special Summon. Unless otherwise specified, a Special Summoned monster is played onto the field in your choice of face-up or face-down positions. Creatures may attack the same turn they are SS.

Table of Contents

Tokens

Tokens can be Summoned with effects of other cards and go into one of the empty lanes. If lanes are full then Tokens may be stacked on one another to combine stat totals. If lanes are full and there are no Tokens already in play then the player can choose to send one Creature on the field to the grave to summon the token in that position instead. When Tokens die they are removed from the game and do not go to Stacks or Grave. Normal Creatures may be summoned or move onto zones already occupied by tokens and if they are then the Tokens they were placed on are removed from play and the game (does not count as dying or being destroyed). Tokens cannot be used for Tributes.

Any Creature summoned face-down cannot be flipped face-up until the players next turn and any turn after unless otherwise stated.

Turn Phases

1. Draw Phase (DP): Player draws 1 card from Main Deck and Heal any damage done last turn.

2. Main Phase 1 (MP1): Player can Normal Summon or Tribute Summon 1 Creature and play as many Runes, Jinxes, Arenas, Artifacts, and Weapons as their Resources permit. Player may also Reveal any Creatures that were previously face-down in Lane before their turn.

3. Battle Phase (BP): Player may Attack enemy Creatures in corresponding Lane or if Lane is empty Directly attack the Opponents LF.

4. Main Phase 2 (MP2): Player May anything Permitted in MP1. Creatures may move between lanes as movement stat allows. Player may also Reveal any Creatures that were previously face-down in Lane before their turn.

5. End Phase (EP): Player ends turn and starts opponents turn.

At Start of Game both players draw 6 and players flip coin to determine who goes first. First player skips the first Draw phase.

Casting Runes & Jinxes

To Cast a Rune or Jinx the Soul Cost must first be paid by using face-up creature cards placed into the Stack Zone and sending them to the Grave.

Runes are played automatically onto one stack and effects happen instantly then Rune Card is sent to the Grave unless it is a Continuous Rune which stays on the field and in play. Runes can be set face-down onto top of a stack but can only be used during that players turn and not in reaction to other effects.

Jinxes are instead played face-down onto the top of target stack and effects can only be activated any turn after the turn placed onto the field when an action would trigger the Jinx effect on either players turn.

Flash Runes can be played from hand during players turn like normal Runes but can also be used in reaction to other effects. Flash Runes can also be placed face-down like Jinxes and cannot be used until that turn is over on either players turn.

Costs & Resources.

There are costs to summoning Creatures and using Runes & Jinxes but they use two separate resources. Any Creature, Rune, or Jinx with a 0 Cost or No Cost are able to be played for free with no resources. All Costs are paid before card is activated or played.

Creatures: Creatures rely on Tributes to be played so the cost to summon a 1 Cost Creature is that one other Creature in your play zone must be Tributed and sent to Stacks to play the 1 Cost Creature.

Souls: Once a Creature is destroyed or Tributed they are sent to the stack as a Soul where they get their Soul Bonuses and Soul Effects labeled on the card and become resources for Runes and Jinxes.

Runes & Jinxes: Use Souls in the Stacks as resources listed in the top left of Rune or Jinx to be played.

Arenas, Artifacts, and Weapons

Arena Cards: have a Constant effect and can only be placed in to the Arena Zone of the play area. Only 1 Arena is allowed to be in effect at a time, if another is played while one is already in play the one already in play is destroyed and replaced with new Arena card.

Artifacts: Also have a Constant effect but are played onto the top of a stack of players choice and only apply effects if they are the top of a stack. Soul Bonuses attached to Artifacts are only active if they are not the top of the stack.

Weapons: Can be attached to Creatures in the Play Zone and provide that Creature with the Stats and effects on the Weapon card. Only 1 Weapon can be attached to a specific Creature at a time unless otherwise specified, Old Weapons are sent to Grave if another is equipped.

Battling

Soul Jay
Soul Jay
Portal Seller
Portal Seller

When Battling both creatures ATK is pitted against the others DEF stat and if the ATK matches or exceeds the DEF then that Creature is destroyed. No damage is dealt to either players LF when Creatures battle unless card states otherwise. Creatures may attack same turn that they are played. All Damage dealt to creatures is healed during Draw Phase of next Players Turn.

If attacking creature attacks card with higher DEF than the ATK of the attacking card then the controller of the attacking card takes damage to LF equal to the difference in ATK & DEF

As shown in example above the "Soul Jay" Card is attacking the "Portal Seller" and since the "Soul Jay" has an ATK Matching its DEF then "Portal Seller" is destroyed and sent to respective stack, but Since the "Portal Seller" has an ATK less than the DEF of "Soul Jay" it is not destroyed.

Soul Bonuses and Effects

Creatures when sent to stacks becomes Souls and gain any Soul effects listed on card as well as providing Soul Bonuses to the corresponding lane listed on Souls card.

Soul Bonus
Soul Bonus
Soul Jay
Soul Jay
Tornado Boar
Tornado Boar

As shown in Example below the two cards in The Stacks including the "Tornado Boar" placed on top of stack empower the lane in front of them causing the 100/200 "Soul Jay" card to have a new stat total of 400/400 for ATK and DEF due to the soul bonuses listed on cards in Stack

Example

400/400

+300/+200

100/200

Pointing & Movement

Some creatures have an arrow or multiple arrows on the left side of card with a number corresponding to how many lanes in that direction that the character points to.

These same creatures have the ability to move and can do so only in Main Phase 2 (MP2) unless their card states otherwise. These creatures may move to any lane that they Point to and cannot change directions once moving in one direction. Creatures may not move to a Lane occupied by another creature but can move onto Lanes occupied by Tokens and if so the Token is destroyed.

Creature Effects

Some Creatures have effects and different methods to activate these effects these include:

Play: Play effects are activated when the card is played to the field. Any Effect not listed with a method of activation is assumed to be a Play Effect unless otherwise stated.

Reveal: Reveal effects only activate if the card is NS or SS onto field face-down and then is flipped face up via either attack or player flipping it. Reveal effects are activated before card is destroyed if they are attacked while face-down in Lane.

Stackable: Stackable effects are Activated by placing Creature directly into top of any Stack from Hand. Only one can be played per turn.